Contents
Introduction
Fruitcut was inspired by the very popular game Fruit Ninja by Halfbrick Studios. At random points in time, fruits are spawned and appear on the screen. It's your goal to cut them and earn points. Of course, you get bonuses (called "bonsu" in the game) if you're fast at cutting, or fulfill special conditions. You should check out the videos below to see how it works.
Differences to Fruit Ninja
- It's not an iPhone/Android game. We will try to support Linux (all major distributions), Windows and Mac. The target input device is the mouse (or something similar).
- Fruits are cut precisely by your mouse cursor. Also, if you cut away just a little bit, you'll get less points.
- Fruits can be cut multiple times (which earns you additional bonsu)
- The game is focused more on skill, less on luck. That is, with enough experience, you should be able to get high scores at all times. It doesn't matter if you get a special bonsu by chance.
Screenshots
And now without further ado: here are some current screenshots, as well as an assortment of gameplay videos - old and new. Take a look!
Pics
Videos
We have a youtube channel now. All new videos will be posted there for your convenience. Subscribe! :)
Date | 2011-07-13 |
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Description | Fruitcut is still very much alive and kicking! New features and polish all around. We're getting ready for a release here real soon. Stay tuned. |
Date | 2011-03-13 |
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Description | At this point there was sound and music, as well as a more presentable logo (the one used on this page as well) and some other improvements. |
Date | 2011-03-11 |
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Description | The first ever ingame video. This is still a very early version, as you can tell from the bounding boxes and the crude logo. However, this already had quite a selection of fruit types. |
Releases & Changelog
- 0.1, 07/01/2011, 19:32: Initial release (no changelog available)
Download and Installation
Gentoo
The libraries needed to run fruitcut are partially available in portage (OpenAL, libpng etc.), the rest (sge, fcppt, mizuiro, awl) is available via Freundlich's Gentoo repository:
git://github.com/freundlich/freundlich-gentoo.git
We strongly recommend using ~amd64
or
~x86
, respectively since fruitcut depends heavily on packages with
this keyword.
If you're using paludis, put a new file freundlich.conf
in /etc/paludis/repositories
containing roughly the following:
master_repository = gentoo location=${ROOT}/var/paludis/repositories/freundlich distfiles=${location}/distfiles format=e names_cache=/var/cache/paludis/names sync=git://github.com/freundlich/freundlich-gentoo.git
You might have to change the location
line to fit your needs.
After that, you have to enable the corresponding use flags. Which flags you set
depends on your system configuration, so I leave it up to you. There are use
dependencies, though, so you'll be warned if anything is missing.
If you're using emerge, you can use layman to add the repository:
layman --overlays='http://fruitcut.com/packaging/layman_repositories.xml' -a freundlich-gentoo
If you've never used layman before, you need to add the following line to your /etc/make.conf
file:
source /var/lib/layman/make.conf
After doing that, you can install fruitcut using emerge fruitcut
.
Be aware, though, that you probably need to set some use flags and/or keywords
to make it work. It depends on your system configuration.
Arch
Build from source on Linux (generic)
First of all, make sure you have the following dependencies installed (on Debian-like distributions, you might need the associated -devel packages):
- git
- cmake >= 2.6
- boost >= 1.46.0
- libXi >= 1.4.1
- libX11 >= 1.4.1
- OpenAL
- Pango
- OpenGL
- bullet
- cegui (the mercurial version)
- glew
- libXrandr
- libpng
- libvorbis
The automatic build and install script is currently broken. Go to #sge-sanguis on freenode to get build instructions directly from us.
Then, download this script
and run it. It'll try to download all the libraries to a work
directory, build them there, and install to the directory you specify
in the second argument, for example:
chmod +x compile_and_install_fruitcut ./compile_and_install_fruitcut /tmp $HOME/local
After it has completed its task, it will tell you how to start the game.
Contact
The fruitcut team consists of:
- Phillemann (main developer, "pmiddend" on github)
- nille (graphics and sound artist, also involved in the game logic class, "nmeyering" on github)
- Freundlich (engine programmer, "freundlich" on github)
You can find us on github (see above) and in the IRC-Channel #fruitcut on Freenode (irc.freenode.net).
If you want to report a bug, either join the IRC channel or write us a mail: